By-Laws

Rugby 7s Competition

Established 2007

The competition shall begin in week One of Term 3. The competition will run for the first two Thursday's of Term 3 only.

Each game will run for two seven minute halves and all teams will play three- four games per afternoon. An ideal number for squads is fifteen, although the maximum number is seventeen. The team that starts the season should be the same one that finishes. Unless a team loses a number of players through injury, no new players should be added for the finals (if a serious problem please contact me prior to finals). To qualify for playing in the finals, a player needs to have played at least half of the preliminary games.

The competition has been split into two pools. Please note the timing of games as the scheduled starting times should be strictly adhered to.
For the finals, this year there will be a crossover of pools whereby first place from one pool plays the second place from the other and vice a versa. Please note the game times found in the draw are to be strictly adhered too. Please find included further details of the competition. All games will be played at the following venues;

Jones Park, Parramatta

Ollie Webb Reserve, Parramatta

1. Teams should consist of no more than seventeen players.

2. Each team is to provide a coach.

3. To restart play following either team scoring, the team that scored shall recommence play with a drop kick from halfway. Should the kick not travel ten metres, the receiving team shall be awarded a free kick from the centre of the half way. The team receiving the kick-off is allowed to set up in the field of play whilst the conversion is being attempted as long as they do not interfere with the kick.

4. All shots at goal are drop kicks.

5. Unlimited interchange is allowed, but only in a break of play.

6. All scrums are to have three players and they must stay bound until the ball comes out. The opposition scrum half is not allowed to go past the tunnel once the ball has entered the scrum tunnel.

7. Lineouts must have a minimum of two players.

8. The start and finish of each game is signalled by a central hooter. As soon as the hooter sounds the game shall cease immediately. If a player is about to score or kick a goal, he shall be allowed to. This rule is at the complete discretion of the referee.

9. All teams must be ready for their game and should report to the ground at half time of the previous game. There is only one minute for half time, therefore no team talks, just a quick drink break and only five minutes between the completion of one game and the start of another.

10. All pool and semi final games shall be seven minutes per half. The finals shall be ten minutes per half.

11. If teams are tied at the end of the rounds, placing's shall be determined on a for and against basis. If they are still tied, for and against will be considered when these teams played each other in the rounds. If they are still tied, the team with the greatest 'for' will be given the higher position. If they are still tied, the team that scored first when the teams played each other will be deemed the higher ranked team. If they are still tied a special play off game will be held.

12. To qualify for the semis a player must have played at least 50% of the pool games.

13. A player sent off will incur an automatic one week suspension. NB Any player punching will be automatically sent off.

14. MCS Competition games, including Semi-Finals and Grand Finals, are not to be moved to any other day but Thursdays, or as designated by the Draw.

15. Please be advised that our Rugby 7's competitions will be played in the following age groups; U14, U16 & U18.

16. The decision to play students outside of the "Two Year Window" will be left up to individual schools to decide. Any legal responsibility regarding students eligibility, in light of the ARU's guidelines, will be borne by the students college.

17. No student outside of the Two year window, will be permitted to take the field unless the necessary paperwork has been given to the Rugby 7's convenor.

18. The MCS Rugby 7's will abide by the age eligibility guidelines published by the ARU. Any team not abiding by these guidelines will be removed from the competition immediately.

19. Players may only play in one age group in any given season.

 

 

Tournament Overview

The NSW Rugby Union would like to welcome your school to the 2016 MCS Rugby 7’s competition. Rugby Sevens, an Olympic Sport for Men and Women in 2016, is an exciting, fast flowing game played with seven (7) players as opposed to the traditional 15 a side game. It is less structured than the 15s format and participants with no rugby experience can pick up the game relatively quickly. Rugby Sevens provides the ideal form of the game for existing and, especially, new participants to play rugby. School competitions will provide an important pathway in the development of future Commonwealth Games and Olympic Athletes. This competition is a building block of this pathway allowing school students to play Rugby Sevens, whilst also being viewed by the ARU’s Development Pathway staff for future development. This manual will provide an overview of the organisation, rules and expectations of the competition. Of particular significance is the Code of Conduct expectations and the treatment of Foul Play sections. Please be sure to go over these areas with your students.

Once again we thank you for your participation in this event and we look forward to seeing you on the field.

Stephen O’Brien

NSW Rugby

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Tournament Timings

Team Managers / coaches please report to the official table for both fields to collect any updated schedules / draws. The Draw attached to this manual may change to the one handed out on the day, so it is imperative that a representative from each team reports in at the official table.

Venue Information

The 2016 MCS Rugby 7’s competition will be held at the following two venues:

U/18’s: Ollie Webb Reserve.

Address: 37A Glebe St, Parramatta NSW 2150

U/16’s and U/14’s: Jones Park Reserve

Address: Banks St, Parramatta NSW 2150


Player Eligibility

The Rugby 7's competitions will be played in the following age groups; U14, U16 & U18. To qualify for the semis a player must have played at least 50% of the pool games. The decision to play students outside of the "Two Year Window" will be left up to individual schools to decide. Any legal responsibility regarding students eligibility, in light of the ARU's guidelines, will be borne by the students college. No student outside of the Two year window, will be permitted to take the field unless the necessary paperwork has been given to the Rugby 7's convenor. The MCS Rugby 7's will abide by the age eligibility guidelines published by the ARU. Any team not abiding by these guidelines will be removed from the competition immediately. Players may only play in one age group in any given season. Please note: Playing an ineligible player may lead to the loss of competition points or exclusion from the competition.

Composition of Teams

Teams should consist of no more than seventeen players. With 7 players on the field at any one time. Unlimited interchange is allowed, but only in a break of play.


Compulsory Player Participation

All players from participating teams must take the field during the Tournament. Failure to do so will result in the deduction of ALL competition points.


Replacement of Player at Tournament

The team that starts the season should be the same one that finishes. Unless a team loses a number of players through injury, no new players should be added for the finals (if a serious problem please contact convenor prior to finals). To qualify for playing in the finals, a player needs to have played at least half of the preliminary games.


Tournament Laws

All matches shall be played in accordance with IRB Rugby Seven’s Laws provided;

By-Laws as per Australian U19 Law variations.


Duration of Matches

Each game will run for seven minute halves and all teams will play three- four games per afternoon. An ideal number for squads is fifteen, although the maximum number is seventeen. The start and finish of each game is signalled by a central hooter. As soon as the hooter sounds the game shall cease immediately. If a player is about to score or kick a goal, he shall be allowed to. This rule is at the complete discretion of the referee. All teams must be ready for their game and should report to the ground at half time of the previous game. There is only one minute for half time, therefore no team talks, just a quick drink break and only five minutes between the completion of one game and the start of another. All pool and semi final games shall be seven minutes per half. The finals shall be ten minutes per half. Each half will start and finish on the hooter with play stopping immediately. MCS Competition games, including Semi-Finals and Grand Finals, are not to be moved to any other day but Thursdays, or as designated by the Draw.


Extra Time

During the tournament, in the event of a pool match being drawn at the end of normal time, no extra time will be played.  The result will stand as a draw with each team receiving 1 point.


Determining Positions

If teams are tied at the end of the rounds, placing's shall be determined on a for and against basis. If they are still tied, for and against will be considered when these teams played each other in the rounds. If they are still tied, the team with the greatest 'for' will be given the higher position. If they are still tied, the team that scored first when the teams played each other will be deemed the higher ranked team. If they are still tied a special play off game will be held.


Points Tabulation

Points will be awarded for the matches on the following basis:

Win 2 points

Draw 1 points

Loss 0 point


Determining Final Winner

The competition has been split into two pools. Please note the timing of games as the scheduled starting times should be strictly adhered to. For the finals, this year there will be a crossover of pools whereby first place from one pool plays the second place from the other and vice a versa. Please note the game times found in the draw are to be strictly adhered too. Please find included further details of the competition.


Match Abandonment

In the event of a match having to be abandoned by the match referee for any reason whatsoever, the following procedure shall apply:

(i) Where a match has been abandoned either at half-time or at any time in the second half the result shall stand

(ii) Where a match has been abandoned during the first half the result shall be declared as a draw

(iii) In the instance of a match abandoned draw, teams will be awarded all points scored for and against in determining positions on table.

Code of Ethics (Championships) and ARU Code of Conduct

All participants in attendance at the competition are bound by both the Code of Ethics and Conduct (Championships) and ARU Code of Conduct. (See Appendix 1 and 2). Any participant to be found in breach of these Codes will not be permitted to play again until the matter has been dealt with by the convenor.


Foul Play


A player sent off will incur an automatic one-week suspension. NB Any player punching will be automatically sent off.


Match Officials (Referees/Touch Judges etc)

The NSW Rugby will appoint all referees for all competition matches. The referee’s decision on the field is final. Where possible, teams may be requested to supply one touch judge for each of their games.


Match Balls

To ensure uniformity, footballs manufactured by the same approved manufacturer as determined by the NSW Rugby will be used in all matches.


Powers of Tournament Director

The Tournament Director or nominee shall have the power to deal with minor complaints and disputes relating to the administration and management of the tournament. The decisions of the Tournament Director or nominees on these matters shall be final. Failure to abide by such decision may lead to exclusion from the Tournament, for either any individual or participating team.


Scoring

Tries are worth 5 points

Conversations are worth 2 points (drop goals only)

Drop Goals are worth 3 points

No penalty goals will be taken

Kick Offs, Restarts & kicking in General Play


Kick offs taken in the form of a drop kick to start game and to re-start game at second half. Kicking is allowed in general play. To restart play following either team scoring, the team that scored shall recommence play with a drop kick from halfway. Should the kick not travel ten metres, the receiving team shall be awarded a free kick from the centre of the half way. The team receiving the kick-off is allowed to set up in the field of play whilst the conversion is being attempted as long as they do not interfere with the kick. All shots at goal are drop kicks.


Scrums

All scrums are to have three players and they must stay bound until the ball comes out. The opposition scrum half is not allowed to go past the tunnel once the ball has entered the scrum tunnel.

Lineout

Lineouts must have a minimum of two players. Lineout can be contested & lifting acceptable. Backs will be 10m back from line of touch

Medical

 

Teams are responsible for the fitness and safety of their players during the tournament. There will be qualified medical staff on hand for the competition.

 

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